They may provide food, rest and medical care. Settlements: meet other survivors in their enclaves. Direct visibility, altitude and daylight affect the viewing distance.
Travel through ruins, hills, forests and plains on a hexagonal map. A complex item management system with both weight and volume limits forces players to carry only what is most necessary to character’s survival.
Mutations: character affected by the Mist might get their limbs or organs mutated, which will grand them unpredictable effects. Realistic metabolism: fatigue, hunger, dehydration, hypothermia, diseases, intoxication. Creatures have a complex damage system, including locational damage, bleeding, painkillers, infections and aggravation. Battles with a wide range of tactical techniques. They will give you the access to new abilities and dialogue options! Rich crafting system that lets you experiment or craft unique items from recipes that may be found throughout the world. Choose what you’re good at and what you’re not every time you start the new game. And it is not necessary to follow the storyline: you can just wander around the world to try yourself! Virtues and flaws. The narration is dynamic and depends on your world generation settings and actions that you perform in that world. Different biomes, weather conditions, anclaves and quests make every playthrough unique. Instead, you have to learn to play better, use your strengths and compensate your weaknesses. No character leveling, no skill trees, no EXP whatsoever. And yet, it is a cruel world you’re going into! No grind. It triggers after your every action so you can thoroughly read your surroundings, make assessions and plan your further actions. Do you have what it takes to find your path through all this? Active pause. Small anclaves of survivours are scattered around what has left of the world. The postapocalyptic world shrouded in impenetrable Mist.